优化了几版提示词,效果似乎还不错
焚决如下,角色换成你想要的就行,人设自己让ai改改:
Create ONE single transparent PNG spritesheet for a Codex custom desktop pet.
CRITICAL FORMAT:
Canvas exactly 1536 x 1872 pixels.
Grid exactly 8 columns x 9 rows.
Each cell exactly 192 x 208 pixels.
Transparent background only.
Unused cells must be fully transparent.
No text, no labels, no frame numbers, no grid lines, no background, no drop shadow.
MOST IMPORTANT STYLE:
Make it a crisp clean 2D game sprite sheet, not painterly.
Sharp clean outline, flat cel shading, clear color blocks, crisp edges, high contrast, readable at tiny size.
No blur, no soft brush texture, no watercolor, no sketchy strokes, no muddy shading, no noise, no realistic anime rendering.
Use a cute Q-version mascot style: round head, tiny body, big expressive eyes, tiny hands and feet.
Character:
A super cute Q-version chibi coding companion inspired by Makise Kurisu from Steins;Gate.
Long auburn/red-brown hair, side bangs, huge blue-violet eyes, tan jacket, white shirt, red tie, dark skirt/shorts/tights simplified.
She should feel like a tiny Codex coding pet: smart, tsundere, curious, helpful with code review and debugging.
Keep the same character design, size, colors, and outfit in every frame.
ANIMATION REQUIREMENTS:
Every frame must be a real animation keyframe, not a repeated sticker.
Use onion-skin animation consistency: each frame changes slightly from the previous frame.
Keep the feet/contact points coherent during runs.
Make motion smooth with clear in-between poses.
Use squash and stretch, hair bounce, jacket swing, arm movement, leg movement, blinking, winking, smiling, pouting, surprised face, focused face.
Character height inside each cell: 155-175 pixels.
Center every frame inside its cell with padding. Never crop hair or limbs.
Rows:
Row 0 idle, columns 0-5 only:
A smooth breathing/blinking loop.
0 open eyes, holding tiny dark code tablet
1 slight body rise, eyes open
2 blink half closed
3 blink closed
4 eyes open, tiny tsundere pout
5 proud small smile
columns 6-7 transparent
Row 1 running-right, columns 0-7:
Smooth 8-frame side-facing run to the right.
Feet alternate clearly, arms pump, hair and jacket trail backward.
Use real run-cycle phases: contact, down, passing, up, contact, down, passing, up.
Expression alternates focused, cute, determined.
Row 2 running-left, columns 0-7:
Smooth 8-frame side-facing run to the left.
Same quality as row 1, facing left. Not front-facing.
Clear leg cycle and hair motion.
Row 3 waving, columns 0-3 only:
0 surprised happy eyes
1 hand rising
2 big wink, hand at highest point
3 proud smile, hand lowering
columns 4-7 transparent
Row 4 jumping, columns 0-4 only:
0 crouch squash
1 takeoff stretch
2 peak jump, happy open mouth, hair floats upward
3 falling, arms out
4 landing squash, embarrassed smile
columns 5-7 transparent
Row 5 failed, columns 0-7:
Cute debugging failure reaction with clear expressions.
0 shocked wide eyes
1 flustered blush
2 tiny panic open mouth
3 dizzy closed eyes
4 frustrated pout
5 slumped shoulders
6 recovering blink
7 apologetic tiny smile
No text or symbols.
Row 6 waiting, columns 0-5 only:
Waiting for a command/build loop.
0 neutral
1 looks at tiny terminal tablet
2 bored side glance
3 sleepy blink
4 impatient foot tap
5 crossed arms tiny pout
columns 6-7 transparent
Row 7 running/front, columns 0-5 only:
Front-facing in-place processing loop.
Body bounces up and down, arms alternate, feet alternate, hair bobs.
columns 6-7 transparent
Row 8 review, columns 0-5 only:
Code review/thinking loop.
0 serious focused eyes with tiny magnifying glass
1 leans forward inspecting
2 suspicious one-eyebrow tsundere face
3 surprised tiny open mouth
4 satisfied smile and tiny nod
5 confident proud pose
columns 6-7 transparent
NEGATIVE PROMPT:
Do not use painterly style, blurry edges, soft shading, rough brush strokes, sketch texture, watercolor, realistic anime, long adult proportions, tiny unreadable face, repeated identical poses, static sticker sheet, shadows, background, grid, text, symbols, speech bubbles.
Prioritize crisp sprite readability and smooth animation over decorative detail.
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